Update 10/25/2020

Stuff is happening... more stuff on the way...

WIP - Work in Progress

Currently working towards some visualized end (see goal.)

Goal

Build a self-generating dynamic Rubber Bridge guide.

Motivation

Randomness/chaos vs. process/systems. Or can you corall chaos? hmmm...

When I started working on this I needed something to program. Randomly I started playing bridge, and the lightbulb went off! This will produce alot of code. I needed a big enough problem in order to run into all diffent cases/scenarios required to really hone the coding craft.

Whats here

A Bridge game API. To get to the stated goal I needed to create a program to generate a data set for each stage of the game.

Data tells a story. The story of hand of bridge is each each players choice at their particular turn.

Up Next
  • Deal Data Base - I have tagged/typed thousands of deals. To generate the data to test each bid use case, i auto run the game and capture each type/tag. This DB will be queryable for practice/lesson plans. The auto run will also be offlined to expand this DB.

  • Context/Inside View - Currently the game is shown from an above the table view. With this new view when the user clicks the options link in the auction bid hint, the view will change to show all the explicit plus implicit info the player has at this stage, in order to make optimal choice for their turn. Probability tables will also end up here.

Contact:bridgeblvd@gmail.com